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AHM |
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Mantra of Honesty |
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ALCHEMIST'S HUT |
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A dwelling place where an Alchemist was hideously transformed by his experiments. |
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AMULET |
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Crown Jewel, allows vision near Doom, lies in Underworld, follow Scroll directions |
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AN |
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Word of Magic, means Negate or Cancel |
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APOTHECARIES |
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Sell reagents, are located in Cove, the Lycaeum, Moonglow, Skara Brae, and Yew. |
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ARARAT |
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Shipwreck of Johne, lies in the Underworld |
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ARMORIES |
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Sell weapons and armour, are located in most settlements. |
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ASTAROTH |
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Shadowlord of Hatred |
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AVATAR |
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A legendary hero, embodiment of Virtue |
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AVIDUS |
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Word of Power for Covetous |
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BARD |
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Jack of Trades in fighting and magic, not as good at either as a specialist. |
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BEH |
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Mantra of Justice |
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BET |
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Word of Magic, means Small |
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BLACK BADGE |
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Symbol of Oppression, found in Windemere |
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BLACKTHORN |
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Acting King, head of Oppression, unkillable |
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BLOODY PLAINS, THE |
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SE of Minoc, site of ancient battles, source of Mandrake |
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BORDERMARCH |
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Hidden Keep of Simon and Tessa |
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BRITAIN |
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Towne of Compassion |
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BRITANNY BAY |
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Harbor of Britain |
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BRITANNYS, THE |
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Small villages around Castle Britannia |
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BUCCANEER'S DEN |
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Pirate towne on island in the Great Sea |
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CAH |
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Mantra of Sacrifice |
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CAPE OF HEROES |
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Southernmost tip of Britannian continent |
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CASTLE BRITANNIA |
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Capital, home of Lord British |
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CHAOS SWORD |
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An Evil weapon which enslaves it's wielder to the service of slaughter |
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CHUCKLES |
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Lord British's jester, Chuckles is noted for being irritating and enjoying foolish games. The Game was his worst joke ever. |
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CODEX OF ULTIMATE WISDOM |
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Greatest source of wisdom in existence, resides in a Shrine on the Isle of the Avatar. |
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COMET |
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Sign of great evil |
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COMPASSION |
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A Virtue, mantra is MU |
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CORP |
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Word of Magic, means Death |
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COURAGE |
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A Principle, Mantra is COR |
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COVE |
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Small village off Loch Lake |
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COVETOUS |
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Dungeon, Word is AVIDUS, near Minoc |
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CROWN |
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Crown Jewel, wearing gives Negate Magic. Hidden in tower in Palace of Blackthorn. |
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DAGGER ISLE |
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Eastern island, Shrine of Honesty on it |
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DARK FOREST, THE |
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large forest in NW, Contains both Yew and Iolo's Hut |
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DAWN |
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Password of the Resistance |
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DECEIT |
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Dungeon, Word is FALLAX, near Moonglow |
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DES |
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Word of Power, means Lower or Below |
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DESPISE |
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Dungeon, Word is VILIS, near Britain |
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DESTARD |
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Dungeon, Word is INOPIA, near Trinsic |
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DOOM |
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Dungeon, Word is VERAMOCOR, in Underworld |
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DUPRE |
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Joining character in Bordermarch, Fighter |
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EMPATH ABBEY |
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Castle of Love, contains Flame of Love |
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ETHEREAL VOID |
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The extra dimensional medium which contains the various worlds and is the source of magic. |
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EX |
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Word of Magic, means Freedom |
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EXODUS |
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Destroyed Third Lord of Evil |
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FALLAX |
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Word of Power for Deceit |
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FARTHING |
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Keep of Seggalion |
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FAULINEI |
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Shadowlord of Falsehood |
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FELUCCA |
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Second moon of Britannia |
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FENS OF THE DEAD,THE |
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Isles SE of Paws, Can find Mandrake there |
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FIGHTER |
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Weapons and Combat specialist |
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FLAM |
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Word of Magic, means Fire |
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FLAME OF COURAGE |
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Inside Serpent's Hold |
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FLAME OF LOVE |
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Inside Empath Abbey |
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FLAME OF TRUTH |
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Inside The Lycaeum |
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GEMS |
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Mystic Crystals which display the area around the viewer. |
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GLASS SWORD |
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Weapon capable of dispelling a Shadowlord, found in valley in the Serpent's Spine. |
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GRAPPLE |
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Device allowing the climbing of mountains, ask Lord Micheal in Empath Abbey. |
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GRAV |
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Word of Magic, means Force or Energy |
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GREAT DESERT, THE |
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In the Northeast of Britannia, contains the Home of Sin'Vraal, and the Shrine of Sacrifice. |
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GREAT SEA, THE |
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The ocean depicted to the Southeast of the Britannian continent. Islands on it include the Isle of the Avatar, Sutek's Island, the Isle of Deeds, Verity Isle, Magincia, and Buccanneer's Den. |
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GUARDIANS, THE |
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Magical Statues protecting the Shrine of the Codex. |
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GWENNO |
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Joining character in Britain, Bard. |
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HARPSICHORD |
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A common musical instrument, easily enchanted. |
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HIGH STEPPES, THE |
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Broad plains NE of the Serpent's Spine |
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HMS CAPE PLANS |
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These plans show how to rerig a ship for increased speed. |
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HONESTY |
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A Virtue, Mantra is AHM |
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HONOR |
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A Virtue, Mantra is SUMM |
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HORSE |
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Good transport, wish for at well in Paws, and Empath Abbey |
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HUMILITY |
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A Virtue, Mantra is LUM |
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HUR |
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Word of Magic, means Wind |
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HYTHLOTH |
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Dungeon, Word is IGNAVUS, on Isle of Avatar |
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IGNAVUS |
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Word of Power for Hythloth |
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IMPERA |
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Password of the Oppression |
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IN |
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Word of Magic, means Invoke or Create |
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INFAMA |
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Word of Power for Shame |
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INFINITY |
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Source of Principles and Virtues |
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INOPIA |
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Word of Power for Destard |
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IOLO |
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Starting character, Bard |
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IOLO'S HUT |
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Starting location, home of Smith the talking horse |
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ISLE OF DEEDS |
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Site of Serpent's Hold |
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ISLE OF THE AVATAR |
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Volcanic, site of the Shrine of the Codex, Dungeon Hythloth and the Shrine of Humility |
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JAANA |
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Joining character in Yew, Mage |
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JEWEL SHIELD |
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A beautiful shield, as effective as empty air |
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JEWEL SWORD |
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Blows made with this weapon pass through thy foes without touching them. |
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JHELOM |
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Towne of Valour, in Valorian Isles |
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JOHNE |
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Joining character in Ararat, mage |
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JUSTICE |
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A Virtue, Mantra is BEH |
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JUX |
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Word of Magic, means Harm |
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KAL |
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Word of Magic, means Summon |
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KATRINA |
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Joining character in New Magincia, Fighter |
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KEY |
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Used for jimmying locks |
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LAKE GENEROSITY |
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Lake in north eastern Britannia, it dried in a drought. |
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LORD BRITISH |
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King of Britannia, imprisoned by the Shadowlords |
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LOCH LAKE |
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Inland sea, adjacent to Cove and the Shrine of Compassion |
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LOR |
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Word of Magic, means Light |
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LOST HOPE BAY |
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Large northern expanse of water. On its coast are Minoc, Dungeon Covetous, Dungeon Wrong and Stonegate. |
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LOST LAKE |
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Inland sea, dungeon Shame is on its shores |
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LOST RIVER |
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Western river, only access to Lost Lake |
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LOVE |
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A Principle, Mantra is AMO |
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LUM |
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Mantra of Humility |
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LYCAEUM, THE |
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Castle of Truth, contains Flame of Truth |
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MAGE |
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Magic-using Specialist |
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MAGIC CARPET |
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A device that allows the user and his party to fly over some obstacles. |
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MALUM |
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Word of Power of Wrong |
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MANI |
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Word of Magic, means Heal |
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MANTRA |
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Chant of meditation for a Virtue |
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MARIAH |
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Joining character in Lycaeum, Mage |
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MIDNIGHT HOUR |
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Time when Shadowlords cannot move, Mandrake and Nightshade can be found, and the Shrine of Spirituality can be entered. |
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MINAX |
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Destroyed Second Lord of Evil |
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MINOC |
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Towne of Sacrifice, on Lost Hope Bay |
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MONDAIN |
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Destroyed First Lord of Evil |
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MOONGLOW |
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Towne of Honesty, on Verity Isle |
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MOONGATES |
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Magical portals to other locations, (NB enter at midnight to reach the Shrine of Spirituality), are generated by Moonstones. |
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MOONS |
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Britannia has two moons, Trammel and Fellucca. |
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MOONSTONES |
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Movable generators of Moongates, one exists per phase of the moons |
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MORNING STAR |
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By some strange quirk, this weapon can strike anywhere close to the weilder, even through solid walls. |
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MU |
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Mantra of Compassion |
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MYSTIC ARMOUR |
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The Mystic Armour was lost in the Abyss when the Avatar found the Codex. |
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MYSTIC SWORD |
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These massive two-handed swords are the only weapon which is significantly effective in Doom. They were also lost in the Abyss after the Quest of the Avatar. |
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NEW MAGINCIA |
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Towne of Humility, on an island in the Great Sea. |
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NOSFENTOR |
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Female Shadowlord of Cowardice |
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NOX |
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Word of Magic, means Poison |
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OM |
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The Mantra of Spirituality |
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OPPRESSION, THE |
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Blackthorn's covert espionage and support organisation. The password is Impera. |
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ORB OF THE MOONS |
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In the Sandalwood Box, only it can allow an escape from the heart of Dungeon Doom. |
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ORT |
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Word of Magic, means Magic |
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PALACE OF BLACKTHORN |
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Home of acting King Blackthorn, contains the Crown of Lord British, and is the HQ of the Oppression. |
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PAWS |
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Village south of Britain |
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POCKET WATCH |
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Used for telling the time |
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POR |
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Word of Magic, means Move or Movement |
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POTIONS |
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Each potion when drunk has a different effect: Red cures, orange invokes sleep, yellow heals, green poisons, blue awakens, purple protects, black causes invisiblility, and white allows short term X-ray vision. |
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PRINCIPLES |
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The Principles of Truth, Love, and Courage are derived from INFINITY, and are combined to give the Virtues. |
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QUAS |
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Word of Magic, means Illusion |
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RA |
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Mantra of Valor |
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REL |
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Word of Magic, means Change or Alter |
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RESISTANCE |
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The organisation of citizens opposing Blackthorn. The password is DAWN. |
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SACRIFICE |
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A Virtue, Mantra is CAH |
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SADUJ |
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An Agent of the Oppression in Castle Britannia. He will join but betray the Party. |
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SANCT |
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Word of Magic, means Protection |
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SANDALWOOD BOX |
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Found in Lord British's rooms, contains the Orb of the Moons. |
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SCEPTER |
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Crown Jewel, has the power to dispel all barriers. |
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SCROLLS |
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Magical Writings which cast a specific spell when read. Known variants are Negate Time, Summon Daemon, Resurrect, Great Light, Wind Change, Protection, Negate Magic, and View. |
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SERPENT'S HOLD |
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The Castle of Truth, is located on the Isle of Deeds in the south, and contains the Flame of Courage. |
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SEXTANT |
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A device that gives the location of it's user. Ask of it in the Lighthouses. |
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SHADOWLORDS |
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The true enemies of Britannia at this time. They are personifications of Hatred, Falsehood, and Cowardice. |
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SHAMINO |
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Starting companion, Fighter |
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SHARD OF COWARDICE |
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Evil stone at LF, LI in Underworld, under Dungeon Hythloth |
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SHARD OF FALSEHOOD |
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Evil stone in lake in Underworld under Dungeon Deceit. |
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SHARD OF HATRED |
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Evil stone at IA, IA in Underworld, under Dungeons Wrong and Covetous. |
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SHRINES |
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Sacred Places where a person can meditate on the Virtues. They can grant Sacred Quests to visit the Codex. |
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SKARA BRAE |
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The Towne of Spirituality, on an island in the west. |
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SKULL KEYS |
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Mystical Keys which can open Magical Locks. |
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SMITH |
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A talking horse who lives in Iolo's Hut. He is notorious for giving vital clues long after a quest is completed - indeed even as much as 200 years late. |
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SPIRITUALITY |
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A Virtue, the Mantra is OM. |
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SPIRITWOOD |
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A forest in the west, can find Nightshade in the center at midnight. |
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SPYGLASS |
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A device for observing the planets. There is one available from Lord Seggallion in Farthing. |
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STONES |
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Tune, by Iolo, allows acess to secret room in Lord British's chambers. |
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SUMM |
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The Mantra of Honor |
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TORCH |
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A burning object that provides light. |
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TRAMMEL |
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The first Moon of Britannia. |
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TRINSIC |
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The Towne of Honor. |
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TRUTH |
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One of the Three Principles, Mantra is VER |
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TYM |
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Word of Magic, means Time. |
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UUS |
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Word of Magic, means Above, Up, or Upwards. |
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VALOR |
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A Virtue, Mantra is RA |
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VALORIAN ISLES |
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Isles to the Southwest of the Britannian continent. The site of Jhelom and the Shrine of Valor. |
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VAS |
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Word of Magic, means Great or Increase. |
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VERAMOCOR |
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Word of Passage for Dungeon Doom |
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VERITY ISLE |
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The island upon which The Lycaeum and Moonglow are located. |
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VESPER |
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This town was abandoned after a drought rendered the entire plain upon which it lay a desert. None the less, the area is still the home of one creature - the Daemon Sin Vraal, who was converted to the ways of Virtue by Lord British. (NB he is actually a Gargoyle) |
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VILIS |
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Word of Power for Dungeon Despise in the Serpent's Spine Mountains. |
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VIRTUE |
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The Eight Virtues give a guide to living a good life. They are combinations of the Three Principles. |
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WELL, WISHING |
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These enchanted wells will respond if asked for certain objects by name, such as Porche, Ferrarri, or Horse. The two so far known are in Empath Abbey, and Paws. |
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WINDEMERE |
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This keep of the Oppression is hidden in mountains on a small island in the far Northeast of Britannia. |
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WIS |
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Word of Magic, means Knowlege or Information. |
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XEN |
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Word of Magic, means Creature |
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YEW |
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Towne of Justice hidden in the Dark Forest. |
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YLEM |
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Word of Magic, means Matter or Object |
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ZU |
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Word of Magic, means Sleep |
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