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The Table of Contents 

Of Questions Often Asked - Ultima FAQs

Quester's Notes through the Ages - The Ultima Pages
To Warriors of Destiny
Strange Sorceries - Hidden Spells in Warriors of Destiny
Of the Shrines of Virtue
Of the Crown Jewels of Britannia
Of the Shadowlords
Statistically Speaking - Weapon and Armour Stats
Of Karma and Virtue - To know thine own Worth
You are already trapped in the depths...
An Ultima V Index
Of Other Resources - Ultima V Links

Runes And Spells - Downloads

Through the Void - Main Links Page

The UDICtionary

Of Paulon Dragon - Biography?

New From the Scribe - What's New? 

 The Midi playing is 'Halls of Doom' from Ultima V. What did you expect?

 

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Statistically Speaking - the Weapons and Armour Info

Being a listing of the OOC Combat Characteristics of the Weapons and Armour of Ultima V, as revealed by the Prima Guide to the Ultima Collection.

Weapons:

Weapon
Damage
Bow (range 7)
10
Club
8
Crossbow (range 8)
12
Dagger (range 3)
6
Flaming Oil (range 4)
8
Halberd
30
Long Sword
15
Mace
15
Main Gauche
8
Morning Star (range 2)
15
Short Sword
12
Sling (range 4)
6
Spear (range 5)
10
Spiked Shield
6
Throwing Axe (range 4)
10
Two-Handed Hammer
20
Two-Handed Axe
20
Two-Handed Sword
20
Glass Sword
99
Jeweled Sword
1
Magic Axe (range 15)
20
Magic Bow (range 15)
15
Mystic Sword
30
Sword of Chaos
99
Silver Sword
12
Spiked Helm
4

Notes on Weapons:

  • Glass Sword is one use only.
  • Sword of Chaos is bad news - don't use it.
  • Crossbow and Bows need Quarrels and Arrows respectively.

 

Armour:

 

Armour Defense
Chain Coif 2
Chain Mail 5
Cloth Armour 1
Iron Helm 3
Jewel Shield 0
Large Shield 3
Leather Helm 1
Leather Armour 2
Magic Shield 5
Main Gauche 1
Mystic Armour 10
Mystic Sword 1
Plate Mail 7
Ring Mail 3
Ring of Protection 2
Scale Mail 4
Small Shield 2
Spiked Helm 3
Spiked Shield 3
Spiked Collar 2

 

Notes on Armour:

  • The Jewel Shield listing is 0, not a typo.
  • Items which are in both lists have both effects.

 

Personally I find a Spiked Helm, Morning Star and Magic Axe combination works through most of U5. The Morning Star is especially useful as it can swing _over_ obstacles without being blocked like most missile weapons, so if the opponent is behind a door, wall, or energy field you can attack it with impunity.

 

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